RISE OF THE DEFENDERS / PLAYTEST BUILDS

Choose a build to test.

Feature previews stay separate from the merged baseline. Each preview identifies the exact revision under review. “Ready to test” does not mean approved to merge.

READY TO TEST · OWNER PLAYTEST PENDING

#10 · Integrated lightning and interruption recovery

Combines the merged single-touch lightning feedback with safe scene destruction and restart. Cleanup clears the proximity hint; restarted scenes redraw unchanged objects.

Test integrated recoveryMR !6 · runtime fef6560 · 11 October 2026

Local checks: 36 unit/architecture/presentation tests and 20 browser tests passed. Physical-device approval is pending.

  1. Drag the torch near the stone, release, reset, and try again.
  2. Switch away or rotate while holding; confirm ownership and proximity feedback clear, then start a fresh gesture.
  3. Optionally hold both objects and check independent control.

Review MR !6 and report revision, device, OS/browser versions and results

READY TO TEST · OWNER PLAYTEST PENDING

#10 · Previous foundation-only pilot

Touch controls recover after interruptions. Scene cleanup now releases held objects and removes input listeners on both shutdown and destruction. This foundation build has no magnetic feedback.

Test interruption recoveryMR !6 · runtime revision 3618c09 · published 10 October 2026

Review MR !6 and report results

Automated validation and independent role reports are linked from the pilot workflow. Physical-device acceptance is pending.

  1. Drag with one finger, switch away and return, then start a fresh drag. No old hold should remain.
  2. Rotate while holding, then try again. Reset and verify both objects return to their starting positions.
  3. Optionally move both objects, release one, and keep moving the other.

Report revision 3618c09, device, OS/browser versions, and pass/fail. Direct scene destruction is exercised by automated engine tests; it has no player-facing control.

READY TO TEST · OWNER PLAYTEST PENDING

#7 · Single touch & magnetic feedback

Move the torch toward the stone with one finger. Nearby compatible objects gain a halo and wavy lightning (one to three arcs as distance closes). Extra fingers remain optional. This is visual feedback; objects do not snap or combine.

Test magnetic feedbackMR !3 · revision d34b893 · published 4 October 2026

Local automated checks passed: 36 core/architecture/presentation tests and four browser tests. See MR !3 for its current CI status. Device approval for this revision is pending.

Review MR !3 and report results

  1. With one finger, approach the stone, move away, and approach again. The cue should strengthen nearby and disappear farther away.
  2. Release, reset, and switch away/back. No stale glow or ownership should remain.
  3. Optionally drag both objects with two fingers. Each should remain independently controlled.

Compare the previous straight-line preview

Report pass/fail, device and OS/browser versions, orientation, and revision d34b893. Describe any unexpected behavior.

MERGED BASELINE

Develop · Interaction foundation

The earlier two-object playground. Owner-reported hold/move/release testing passed on browser, mobile, and iPad; detailed interruption and performance checks remain incomplete.

Open baselineRuntime baseline f0e2aba · later merged changes are documentation only

Merge policy: passing automated checks plus recorded owner playtest for the feature revision. New gameplay changes require a new preview and renewed playtest.